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Dmitry Torokhov authored
commit e8b95728 upstream. Normally, when input device supporting force feedback effects is being destroyed, we try to "flush" currently playing effects, so that the physical device does not continue vibrating (or executing other effects). Unfortunately this does not work well for uinput as flushing of the effects deadlocks with the destroy action: - if device is being destroyed because the file descriptor is being closed, then there is noone to even service FF requests; - if device is being destroyed because userspace sent UI_DEV_DESTROY, while theoretically it could be possible to service FF requests, userspace is unlikely to do so (they'd need to make sure FF handling happens on a separate thread) even if kernel solves the issue with FF ioctls deadlocking with UI_DEV_DESTROY ioctl on udev->mutex. To avoid lockups like the one below, let's install a custom input device flush handler, and avoid trying to fl...
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